AI Insights · Timothy · October 2022
Top 5 Third Person Games on Android in Costa Rica: Q3 2022 Performance
Discover the performance trends of the top 5 third-person games on Android in Costa Rica during Q3 2022, based on data from Sensor Tower.
In Q3 2022, the top 5 third-person games on Android in Costa Rica showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared during this period, with data sourced from Sensor Tower.
Stumble Guys from Scopely saw its weekly revenue fluctuate, peaking at around $2.9K in late July and experiencing a low of approximately $2K in mid-September. Weekly downloads started strong at about 25K in late June but steadily declined to around 12K by the end of September. The game’s weekly active users also showed a downward trend, decreasing from approximately 144K to 104K over the quarter.
Subway Surfers by SYBO Games had modest weekly revenue, with figures slightly above $80 at the end of June and dropping to around $19 by mid-September. Weekly downloads peaked at about 10.5K in late July before falling to around 5.2K by the end of September. The game maintained a relatively stable weekly active user base, hovering around 59K to 71K throughout the quarter.
Race Master 3D - Car Racing from SayGames Ltd showed a notable spike in weekly revenue, hitting $173 in mid-July, but generally remained below $70 for the rest of the quarter. Weekly downloads saw a peak of about 12.6K in early July but dropped to around 3.7K by the end of September. The active user count remained relatively steady, fluctuating between approximately 30K and 46K.
Twerk Race 3d — Fun run game! by Freeplay Inc had no reported revenue during the quarter. Weekly downloads were highest at about 10.1K in early August but declined to roughly 3.7K by late September. The game’s weekly active users peaked at around 19.5K in early August, with a gradual decline to about 10.3K by the end of the quarter.
Snow Race! from GOODROID,Inc. also reported no revenue. Weekly downloads reached a high of approximately 13.6K in mid-July but fell to around 3K by the end of September. The game’s weekly active users saw a peak of about 14.6K in mid-July, with numbers decreasing to around 5.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.